Take Down
Three acts. Three buildings. One rescue. Fight up through floors of goons in black, take the boss in red, and untie your girlfriend — who would like you to know she nearly had it handled.
Three floors of goons stand between you and her. You have fists, a roundhouse, and a flying kick. They have matching outfits and poor judgement.
Enter or tap to continue
A/D move · Space jump · Enter smash ×3 for the roundhouse · S+Enter sweep · jump+Enter flying kick · Esc pause · R retry
Controls
Moving
- A / D — run left and right
- Space — jump up through a gap in the floor above
- S — drop back down through a gap
- Red markers ▲ show where the floor opens — the route up zig-zags across the building.
Fighting
- Enter — jab
- Press it again mid-swing for the cross, and a third time for a full roundhouse kick — the finisher does double damage and sends goons flying.
- Clear every goon on the level before she can be freed.
- The boss in red hits twice as hard. Keep moving.
Three acts, one want
The whole game is a screenplay structure joke: each level is an act, each act opens on a slugline, and the hero’s want never changes — only the obstacles escalate and the location gets more expensive. That’s genuinely how most action scripts are built, and it’s why the third act is always the penthouse.
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